

#Imperator rome colonize how to
You can wait for natural conversion/assimilation to make some in the area, or move them from another place one tile at a time. How to colonize I got the game pretty recently during the sale and have been enjoying it. If you have multiple tiles to colonize, you can just reuse those 5 pops. So in practice the easiest method is to get 5 slaves with your religion/culture, pile them into an adjacent tile, and remove any extra pops from the wrong religion/culture until you're down to 8. You get dominant culture/religion when over 50% of the pops have that culture/religion. It also needs to have at least 8 pops, one of which is not a slave. The pops in the target tile don't matter, you they're just a bonus that you get with the tile.Ī province can colonize when the dominant religion is the state religion, and the dominant culture is an integrated culture. In civil wars going city-by-city makes sense, especially for small countries, but the mechanic scales horribly.You move the pops to the neighbouring tile (across a land border or a shared sea area), and then you can press the colonize button on the tile you want to colonize. I think the CB should have somewhat different mechanic: when we conquer a whole province by regular means (sieging its capital and all forts, if exist), the province flips to us, but not earlier. Automation helps, but it has issues - carpet sieging stacks aren't aware of each other, so if they end up in one province, they will continue to travel together, eventually forming a big ball of small stacks. The CB is designed to be used for a conflict between two huge empires, and huge empires have a lot of cities. The second issue is how annoying it is to capture individual cities and whackamole the enemy stacks doing the same with your land. AE and WE should be scaled back significantly. But I don't think they need to be balanced: conquest CB is the "basic" way to wage war, available to anyone, and Imperial Challenge we can only get in the late game, beelining to the invention, so it should be better. A scripted civil war lasted years until the kingdom was finally stabilized. The problem here, I think, is that the devs tried to "balance" regular conquest CB and this CB - they both restrict blobbing by hard cap (warscore cost) and soft cap (huge impact on AE and WE), respectively. r/Imperator Egypt belongs to the Egyptians Started as the last remnants of native Egypt on hard difficulty being a vassal of Kush, I had to fight for my independence and then eventually obliterate the Ptolemies. Well, I guess, technically I can conquer whatever I want, but it's no fun trying to shake 100 AE and 20 WE. Obviously, there should be limits, but I thought of this CB as the way of Alexander-style conquest of Persia, where I could take much more land than warscore costs allow. I didn't do the math, but it looks like it's worse than just taking unclaimed land in a regular CB (and certainly more WE - I almost forgot that WE existed at all because I fought with legions for a long time). a gray spot on the map that isn't colonized. I never got into that much trouble while conquering more valuable lands from Carthage or more provinces from Celtic minors. How do Border Forts work Thread starter Noxix Start date Jump to latest Follow Reply. Hey all, Im trying to complete the Corsican missions for Rome under the matter of italia branch, so 'Control Corsica' and 'Supply Corsica' but im stuck since i dont have enough of a roman population to completely colonize the Island. I took 3 barely populated provinces in Germania (yes, Macedon blobbed there) and a few cities on the coast and got over 50 AE and about 13 WE (while burning AE constantly by having Jupiter activated).
#Imperator rome colonize for free
you become a Great Power for free and can just play tall and colonize. The first, the most pressing issue is that the AE and WE from capturing provinces is way, way too high. As with other Paradox games, EU4 & CK2, Imperator also has a lot of formable tags. A key factor in colonization is your Civilization. So, at the late stage of my Roman campaign I finally got the "Winning land by the spear" invention, taking dozens of useless +10% max relationship improvement ones, excited for a final showdown with a huge Macedon and it was a huge disappointment. To colonize in Imperator Rome, you must find uninhabited land or land occupied by unorganized people void of a unified political system.
